Here you will find examples of the needs that we successfully solved together with our customers.
We developed an AR solution for Husqvarna, showcasing their machines' features and value in an innovative and engaging way.
We developed a web tool for Tibber to visualize electricity data, helping users analyze and compare their energy consumption.
We developed an integrated procurement system for Selbergs, streamlining template management and improving procurement tracking.
We developed a digital sales app for Arvid Nordquist, enabling sales teams to easily present and update the right content during meetings.
We developed the Edukatus learning platform, providing a stable and user-friendly solution for students, teachers, and guardians in education.
We developed the Active Move app, encouraging youth to rediscover the joy of movement through activities and gamification.
We developed the Härlitt app, visualizing Västerbotten’s literary landscape, allowing users to follow routes and discover authorships.
We developed an AR app for Vattenfall that engaged employees and reinforced their sustainability campaign for a fossil-free future.
We helped Topcon create a user-friendly web-based tool that connects the office with the construction site.
We developed an AI-driven support agent for Mählers, providing drivers with real-time assistance and quick access to documentation.
The purpose of a Make.a.thon is to create lots of creative solutions and interest-santa concepts on an assigned problem. The solutions must be innovative and innovative and adapted to the company with which you cooperate.

